Dismembered
single-player roguelike where the player uses dice to beat an increasing score threshold each round.
Rules:
The player starts with 6 dice and must surpass a score threshold every turn to progress.
The threshold increases after each successful round.
The player has to wager a certain amount of fingers at each round.
If the player runs out of fingers (lives), the run ends.
Scoring:
Every pair of matching numbers forms a scoring pair.
Each pair multiplies its two values together (Example: two 4s → 4 × 4 = 16)
Each pair outcome is summed to the other pair outcomes.
Multipliers
Any die that: Is NOT part of a pair Matches the color of at least one dice out of the scoring pair Acts as a multiplier. Multiplier dice are NOT removed after rolling.
The amount of wagered fingers multiplies the total scored of each roll.
| Updated | 6 days ago |
| Published | 8 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | galatians |
| Made with | Godot |
| Content | No generative AI was used |
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